DISPATCHES / DEV BLOG

Post-mortems, half-baked theories, things we're trying. We write stuff here instead of Twitter because Twitter is not real.

20 MAY
'26

Skein's Design Journey: Finding a Visual Language

For months, Skein looked like Claude's best guess at a knitting app: pastel backgrounds, a different theme on every screen, default iOS chrome doing the work a design language should do. This post is what happened when I stopped iterating the design in code and started over with a real visual hypothesis.

by Chaz · 8 min read
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24 APR
'26

Where Latchkey Is Right Now

Progress notes on Latchkey, the idle RPG I've been building. The combat loop, the hero stats, the ability cards, and two different gacha systems that each feel like something physical you would dig through as a kid.

by Chaz · 7 min read
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24 APR
'26

Teaching a Computer to Read a Knitting Pattern

Knitting patterns are half-structured, half-prose, full of shorthand, and every designer has their own dialect. Here's how I built the engine inside Skein that turns any of them into a step-by-step follow-along.

by Chaz · 6 min read
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18 APR
'26

I Built a Mac Mini That Works While I Sleep

I turned a Mac Mini in my office into a small autonomous dev team. It reads briefs I leave it at night, runs Claude Code during the day, and ships me a digest when I wake up. Here's what I built, why it's been fun, and what's broken.

by Chaz · 6 min read
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